Tuesday, 19 June 2007
Audi cars are some of the best vehicles i've ever seen, the design and curvature of those cars always amaze me, none more than the futuristic Audi RSQ featured in the 2005 film I Robot. a while back I decided I wanted to re-create this amazing car. I came across a few difficulties, one being a rather foolish part of being 60% through modelling the car and accidently making the high res mesh editable, rendering it impossible to revert to a low res mesh anymore. But rather than undo the steps i'd made to the curvature, or indeed start again, I carried on with this project. I i'm very happy with the results. Be warned these are high res renders. A while back also I participated in a brilliant challenge over at Cinema4D.be, the challenge was to create a funfair, and there was even prizes to be won, the first prize being very expensive and most excellent. Well I managed to get 4th here with my entry and I was delighted to even be considered. So this is my Funfair Scene.
Well continuing the re-creations of classic gaming systems. That is my name after all :) I just had to re-create these two gems from the gaming past. First up is the Atari 2600, again I had this system, it came complete with an in-built game called Asteriods, highly addictive game it was too. Second up is the NES, the predessor to the Snes, this was where it all started for Nintedo really, this is where the big bucks came flooding in for the company, and they've been going strong since. Anyone remember Dangermouse? of course you do! Well here's the Danger Hopper spacecraft! Now this was a very big project for me at the time, I'd not tackled a full exterior building project before and I'd been inspired by another couple of renders i'd seen over on CGS and I was compelled to try my own Bar & Grill scene. I'm extremly proud of this one too. And finally this Tardis was created for the Telephone Booth SMC a while back, but here's a full render with a nice HDRI backdrop :)
And so we continue the old artworks theme. And so this first artwork of the pop plants, this was actually a tutorial that I followed from Cinema4D.be another wonderful website, originally dutch, but they are very kindly translating more and more as much as they can. This tutorial was created by a very talanted artist known as Rich, he's a mod over at C4D.be and now also a mod over at C4DCafe too. And so this was my results after following the tutorial, it was also my first tutorial where i'd experimented with sub surface scattering too. I'm very happy with my results here. Well who could forget the classic games system that is the Super Nintendo Entertainment System or Snes for short and known to most as. The Snes was one of my favourtie games systems that I ever played. The games were bright colourful, engaging and extremely playable. And so I just had to re-create this 80's/90's gems in 3D. Next up is a recently revamped peice of artwork, this was one of my first attempts at archicatural/interior designs, and i've recently updated it with better materials, slightly better lighting and GI.
Well as promised quite a while ago, here some old artworks. Well first up of course is Harry Potter's Hogwarts Express, this was and still is a work in progress, i've not had the inclination or the time to carry on with this one yet. But i'm reasonably happy with the results of this so far. Below that is an old vehicle model I completed over a year ago. For those old enough to remember it's Inspector Morse's car, otherwise it's the Jaguar MK II, this was just a test scene created by fellow Cinema 4D master and friend -R3D-, the shopping trolley is there just so it looks like an abandoned car park. But the background scene that -R3D- created is truelly wonderful and very realistic, and he very kindly let me use it. Earlier this year I had yet another work in progress over at threedy forums, and the idea was to re-create The Simpsons Moe's Tavern in 3D. I modelled the Tavern and all other elements originally before anything else, but after i'd finished the Tavern interiors, many wished to see the man himself within it. So this was my rather poor attempt at modelling Moe, he's not perfect but he's rather good for my ability at organic modelling. Then below that is the Tavern itself. Homer is lying drunk and unconscious on the floor. Homer's a high res imported model which isn't mine, but felt I needed a friend's model of Homer to set the scene.
Friday, 15 June 2007
Swords then, well this is the latest SMC right now over at Threedy forums. And i've gone for a classic, which is the Tundercats Sword Of Omens, I loved Thundercats so much, and I just had to try to model this fantastic sword once again. I had partially modelled this sword before in an earlier SMC, alongside the scabbard/claw, but my modelling skills were much poorer in my opinion back then, I consider myself a little bit better at modelling now, and i've learn't alot more too. I also think that i'm a much faster modeller than before. And I really enjoyed making this one. Hopefully I'll make some more soon too. Enjoy CG.
Toothbrushes were the topic for this SMC, I enjoyed making this one, the textures were planned early on and made within Adobe Photoshop CS2, and then I later modelled 3 entries, my 3rd being the most popular entry on the forums, as I beleive that's the most faithful to the design and shape of a real toothpaste tube. I like the look of my first entry though, and I feel that the renders really came out very well. Enjoy CG.
Kart Racer, this was fun! I really enjoyed making these Karts, of course I had to reference from Super Mario Kart, I loved that game, it was so cool. So 2 of my entries were inspired by Super Mario Kart, and then a 3rd was just referenced from google image searching. Really great challenge, with even better models than my own on the forums. Enjoy CG.
Model a scene from a Role Playing Game, RPG's are something that i've not really played before, but I still enjoyed modelling the entries that I made. These entries were'nt nearly as amazing as some of the other members entries on Threedy. But I still enjoyed making them, and I learn't from the experience too, which is always a good thing. Enjoy CG.